Tested and removed from a working system. Includes mounting screws. Motherboard only. No cables, memory, CPU, manual or drivers included Guaranteed not DOA Actual picture of product Shipping: Shipped securely in a corrugated box (not a bubble mailer) USA is fixed rate USPS Standard Post at $9.99. It's a Imperial GL VE 20021218. On the motherboard itself reads; Mat NO:137001 Imperial GL VE 20021218 The computer is a Celeron and reads in the back as model EMACHINES 180. I have googled all over and found a dead link on an old forum but everything else was to no avail. I do indeed, get the odest of the computers to fix.
![Imperial-glve Manual Imperial-glve Manual](https://www.picclickimg.com/d/l400/pict/253440750951_/E-Machines-IMPERIAL-GL-VE-20020629-Socket-478-Motherboard-132872-tested.jpg)
Release date: May 17, 2005 (details)
USA | Europe | Russia | |
PCPC | May 17, 2005 | May 17, 2005 | Jun 9, 2005 |
Developer:Pyro Studios
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This page provides general information on the Imperial Glory videogame. As more information about the project appears, you will find here news, videos, screenshots, arts, interviews with developers and more. Perhaps you have stumbled on this page in search of download torrent Imperial Glory without registration or download Imperial Glory on high speed. GamerInfo.net provides only information about the games and no free download Imperial Glory.
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From Wikipedia, the free encyclopedia
Imperial Glory | |
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Developer(s) | Pyro Studios(For Windows) Robosoft Technologies (For Mac) |
Publisher(s) | Eidos Interactive, Feral Interactive (Mac) |
Producer(s) | César Valencia Perello |
Writer(s) | Ignacio Pérez Dolset César Valencia Perello |
Platform(s) | Mac OS X, Windows |
Release date(s) | 5/17/05, 12/5/06 (Mac) |
Genre(s) | Real-time tactics |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Teen |
Media | DVD |
System requirements | CPU: 1 GHz, 1.67 GHz G4 (Mac) OS: Windows 2000/XP, Mac OS X 10.4 RAM: 256 MB, 512 MB (Mac) Video: GeForce 3/Radeon 8500 Harddisk: 2.5 GB, 4 GB (Mac) |
Imperial Glory is a real-time tactics (RTT) game developed by Pyro Studios and published by Eidos which was released to the public in May 2005.
Imperial Glory is set in the Revolutionary and Napoleonic era between 1789 and 1815 and allows the player to choose one of the great empires of the age – Great Britain, France, Austria, Russia or Prussia on their quest of conquering Europe, North Africa and the Middle east. The game is very similar to the Total War series; it consists of a 2D strategic campaign resembling Medieval: Total War and fully 3D land and naval battles in the manner of Empire: Total War (though this was released later).
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Units
Battle in the desert
The basic units available to the player are (despite their various names) all the same, independently of the nation the player is controlling. In order to acquire more variable troops, for example Arabian Camel cavalry, the player have to seize appropriate provinces. Unit principles (infantry-cavalry-artillery) are, again, identical to the Total War branch.
Infantry in Imperial Glory is represented i.a. by militia, line infantry, grenadiers, riflemen and player country's elite force (British Black Watch, etc.). Cavalry consists of dragoons, hussars and lancers, and it is possible to find such contemporary pieces of artillery like 6-pounder cannons or howitzers.
In the campaign phase of the game, units are moved around the map by assigning them to one of the types of commander – either a captain, colonel, general or field marshal. Each can command a certain number of units and promote to a higher rank by winning encounters with enemy armies.
During naval battles, players can choose to use three different kinds of warships. These can be sloops, frigates or ships of the line.
Players can, aside from fighting, engage in complex politics including several alliance options. Many different kinds of buildings can be built, which gives certain advantages to the player or allows him to recruit units. Research is used to develop new types of units to be recruited and different buildings to be built. Trade routes can be set up as well, either to trade with other nations or internals.There are many different countries that you are able to command in the campaign there are also options to fortify buildings in battles
Tactics
Sea battle in Imperial Glory
Unlike Total War series of games (except Empire: Total War), the main weapon of the infantry is the musket, which lowers the opportunity to involve the soldiers in hand-to-hand combat (although, of course, the player can order them to commence bayonet charge). Hence, the tactics have to be adjusted to this new setting. The game offers a various scale of unit formations to perform or withstand the combat operations in a better way. On the other hand, such fundamental aspect of the battle as troop morale is not present at all, which results in unrealistic inaccuracies like fights to the last man, that in reality occurred extremely rarely at that time.
Historical accuracy
At Waterloo the British and their allies appear on a flat hill in full view of the French. In the real battle the majority of Allied soldiers were behind the hill hidden from the French except for a few infantry formations. In the historical battles all were decisive in their part of the Napoleonic Wars except Salamanca (it was at Battle of Vitoria Wellington delivered the French in the Iberian Peninsula their decisive defeat).
Reception
Imperial Glory was generally received as a fair game with great potential, but rough edges. Gamespy, as stated above, reported that the 'system's biggest problem is that it doesn't model morale. This means that your men basically turn into mindless automatons, and not very smart ones, either' and rounded off the review with '[Imperial Glory] shows a lot of untapped promise and potential, but it also possesses raw edges and missed opportunities. This is still an enjoyable game, though, so long as you're willing to overlook the flaws.' [1]
Jon Wilcox of Totalvidegames.com rated the game nine out of ten and summed it up: 'with its many touches of depth and sophistication along with a handful of innovative features, Imperial Glory comes across as a unique experience even amongst the likes of Rome: Total War.'
Eurogamer was less enthusiastic and noted that 'it's a disjointed and ill-paced game. On the strategy map ... there's relatively little you can do in a single turn, except fiddle and press 'next turn'. ... More critically, on the actual tactical real-time maps you are unable to either speed up time when nothing is happening or pause to issue orders when things get too hectic.'[2]
Most reviewers also commented on difficulties managing sea battles. Land battles have also been criticized as fairly untactical and repetitive, with simple numerical advantage and only very basic strategic competence necessary for victory.
External links
- Imperial Glory at MobyGames
Sources
- Imperial Glory manual
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